Charms: A Game of Insight © 2018 Studio 9 Inc.
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Charms is available to order here.
—Susan Garcia Trieschmann, Founder of Curt’s Café
“Charms is a game to build community…it’s thought provoking and fun and could be kind-of life changing…I can guarantee you that it will get people engaged and involved in one another and make them think of strangers as neighbors. It is that powerful.”
Each game box has:
50 Charms Cards
25 Charms (Dice, Wooden shapes and meeples, Gems)*
8 Quick Reference Key Cards
8 Pencils
1 Game Board
1 Rules Sheet (with cooperative option)
1 Pad of Paper (50 sheets)
1 Charms Bag
1 Sand Timer
Overview (3-8 players, ages 12 and up, 30-90 minutes): Charms is a fun, easy to learn party game where each player takes a turn as the Quester by asking a question. Everyone else finds their inner sage and tries to write the wisest answer based on the Quester's roll of the charms, where they landed, and what this could mean for the Quester. The Quester then picks the winning answer. The player with the most winning answers wins the game.
Understand the game in 4 basic steps.
1. Draw a card, read a question to the group, and cast 9 random charms onto the board. Remove "out of play" charms.
2. Use the KEY CARD to review charm meanings. Other players quickly write an answer to your question based on the charms, where they landed on the board, and what this could mean for you.
3. The answers are read aloud. You pick the one that best answers your question, and the author is revealed as the winner of the round.
4. Pass the charms to the left and play again until everyone has asked a question. The player who writes the most winning answers is crowned the Charms Champion of Insight!
Key Card shows charms and their meanings.
The Quests: Charms has 200 questions including fill-in the blank options. The game allows you to use the Charms card questions or come up with your own.
Sample questions from game:
Selected to be a 2018 Mensa Mind Games® Competitor